Avatar Profile: Forglar Swamp
Forglar Swamp | Ironfist Stronghold | K'Thir Forest | Savage Tundra | Forsaken Wastes | Shattered Peaks | Sundered Lands | The Underdepths
Your Avatar can gain experience by participating in battles; if you win, your Avatar will gain an experience bonus. Once he gains enough experience, your Avatar will gain a level. With each increase in level, your Avatar's stats and abilities will increase in power!
Every 10 levels, your Avatar's appearance will change. The Avatar will get new weapons and armor at levels 10, 20, 30, 40 and 50.
"When Forglar was in its infancy, it was Lemsu who protected the first Boghopper tads from harm. And when his home grew dim, he stood stalwart in the dark." - Tome of the Ancients
If your opponent has a champion in play, this champion gains 5 AP when deployed.Initiative (1)
This unit makes a Physical attack at its Range. This is a basic attack.Attack - Physical
At the beginning of your turn, this unit is Cleansed (all negative effects and conditions are lost).Purified
This unit takes 50% less damage from spells.Spell Resistance
This champion is immune to Stun, Slow, Ensnare, Root, Charm, Possesion, Fear, Blinding and Knockback. This champion can not be targeted by spells or abilities which are not basic attacks. It cannot be relocated or removed from play. This champion may not be equipped. This champion can only be healed through regeneration, and is immune to Loss of Life effects that would cause it to lose 30 or more HP (Loss of Life effects do not include damage). This unit does not receive a faction bonus.Avatar
This champion is relocated to target space 2-4 spaces away (if this champion is engaged, this ability costs +1 AP to activate).Leap (3)
At the beginning of your turn, you gain 2 nora.Marsh Singer (2)
At the beginning of your turn, you gain 3 nora.Marsh Singer (3)
At the beginning of your turn, you gain 4 nora.Marsh Singer (4)
At the beginning of your turn, you gain 5 nora.Marsh Singer (5)
At the beginning of your turn, you gain 6 nora.Marsh Singer (6)
This champion makes a Poison attack at Range 1-3.Spit Poison (1)
This champion makes a Poison attack at Range 1-3. If successful, the target becomes Poisoned 2.Spit Poison (2)
This champion makes a Poison attack at Range 1-4. If successful, the target becomes Poisoned 2.Spit Poison (3)
This champion makes a Poison attack at Range 1-4. If successful, the target becomes Poisoned 3.Spit Poison (4)
This champion makes a Poison attack at Range 1-5. If successful, the target becomes Poisoned 3.Spit Poison (5)
This champion makes a Poison attack at Range 1-5. If successful, the target becomes Poisoned 4.Spit Poison (6)
This champion has Trail: Water. At the end of each turn, all spaces adjacent to this champion becomes Shallow Water for 2 turns.Water Walker (1)
This champion has Trail: Water. At the end of each turn, all spaces within 2 spaces of this champion becomes Shallow Water for 2 turns.Water Walker (2)
This champion has Trail: Water. At the end of each turn, all spaces within 2 spaces of this champion becomes Shallow Water for 4 turns.Water Walker (3)
This champion has Trail: Water. At the end of each turn, all spaces within 3 spaces of this champion becomes Shallow Water for 4 turns.Water Walker (4)
This champion has Trail: Water. At the end of each turn, all spaces within 3 spaces of this champion becomes Shallow Water for 6 turns.Water Walker (5)
This champion has Trail: Water. At the end of each turn, all spaces within 4 spaces of this champion becomes Shallow Water for 6 turns.Water Walker (6)






